Confidential · Seed Round 2026

Building Resilience Through Movie Games.

Interactive Movie Games that prepare young people for real life before it happens to them. Proven at statewide scale under a government contract. Now expanding state by state.

$1.5M
Raising in this seed round
240,000
Students already playing under state contract
Skyll Movie Games
The Problem
🚗 We make people practice driving before they hit the highway.
🔥 We run fire drills before there is a fire.
🏆 Athletes get thousands of reps before the game.
We rehearse risk everywhere else in life. Then your teenager goes online.

And we just hope for the best.

1 in 4
Teens report persistent sadness. Depression up 150% in a decade.
1 in 5
Teens have faced sextortion. Most before they graduate high school.
3 in 4
Exposed to digital dating abuse. Most never told an adult.
Parents feel it. The mood swings. The withdrawal. The anxiety nobody can explain. The current tools? Parental controls kids bypass in minutes and school curricula nobody wants to sit through.
The Solution

Movie Games. Building resilience before harm arrives.

Cinematic, branching stories that drop players into the situations parents fear most. Players make choices. They watch consequences unfold. The resilience builds because they lived it.

1
Drop into the story

No textbooks. No lectures. Just a character, a situation, and the choices they make next.

2
Make the hard call

Share the photo? Report the stranger? Tell your parents or handle it alone? Every decision branches the narrative.

3
Live with the outcome

The story unfolds based on what the player chose. They watch it play out. Then they replay and choose differently.

4
Walk away ready

When the real situation comes, they have already been there. They already know what to do.

80%+ of students voluntarily play extra content beyond their assignment. They want more.
Movie Game Preview
Proof It Works

240,000 students. Real results.

240KStudents reachedStatewide deployment
96%Recognize scamsExploitation, sextortion attempts
80%+Voluntary playBeyond assigned content

Privacy & Sharing

More careful about posting personal content96%
More likely to report online issues95%
Less likely to share private photos88%

Recognizing Danger

Can recognize scams or sextortion96%
Question online profiles/messages92%
Recognize suspicious activities91%

Reporting & Help

Know how to report and find help96%
Report dangerous behavior95%
Aware of Cyber Tipline95%

Behavioral Changes

Think about words' online impact93%
Call for help vs. film emergency93%
Less likely to meet strangers90%
"Students have been excited and said this is the best tool they have had to learn about internet safety because it's so much better than having to sit through a class and just someone lecturing them."
Michele Blatt · West Virginia State Superintendent
In the Field

Skyll in West Virginia classrooms.

This is what it looks like when 240,000 students across an entire state play Movie Games as part of their school day.

Year 2 Confirmed West Virginia ran Skyll for a second statewide year, extending it into the 2026-2027 school year. Two pilot years across every district is the proof the model works at scale.
Schools & Government

Built for classrooms. Proven at scale.

Skyll was built from day one for school districts and state mandates. SSO login. Real-time dashboards. District-wide reporting. 30+ page companion guides per title.

  • Multi-school management and deployment scheduling
  • District-wide engagement and completion analytics
  • One-click assignment to classes or individual students
  • Pre-built lesson plans and discussion frameworks
  • Per-student progress and engagement tracking
  • Downloadable family conversation guides
Skyll Admin Dashboard

West Virginia

240,000 students
Active Statewide

The nation's first statewide online safety curriculum. Skyll is a mandatory part of public education across West Virginia.

New York

2,420,000 students
Priority Target

The biggest near-term prize at 2.42 million students. The groundwork is laid, and this raise funds the focused lobbying to reintroduce legislation and secure Senate sponsorship.

California

6,000,000 students
Expansion Target

The largest market in the country. A natural next target, with early conversations underway and the same playbook that worked in West Virginia.

Revenue

Proven in one state. Now selling to more.

West Virginia ran Skyll for two statewide pilot years. That is the proof. The model from here is repeatable: sell to more states as paying buyers. New York and California are the two biggest targets, each many times the size of West Virginia.

$1.5–2.4MYear 3 revenue targetAs states convert to paid contracts
240KStudents reachedAcross two statewide pilot years
10×+Scale in each targetNew York and California by student count

West Virginia

240,000 students
Two Pilot Years

Two statewide pilot years across every district. This is the proof that the model works at scale, and the foundation for selling to other states as paying buyers.

New York

2,420,000 students
Priority Target

The biggest near-term prize at 2.42 million students. The groundwork is already laid. This raise funds the focused lobbying to reintroduce legislation and secure Senate sponsorship.

California

6,000,000 students
Expansion Target

The largest market in the country. A natural next target, with early conversations already underway and the same playbook that worked in West Virginia.

West Virginia completed two statewide pilot years. Year 3 revenue reflects the first states converting to paid contracts. New York and California are the largest expansion targets, shown at full student scale; this raise funds the lobbying and go-to-market to pursue them.
The Path

Three to five states. Then an exit.

The model is simple and repeatable. Win a state, prove the outcomes, then use that proof to win the next one. Every new state adds recurring, contracted revenue with almost no new cost to build the product.

Year 1
West Virginia: two statewide pilots
Years 2–3
First paying states pursued
Years 3–4
New York and California in play
Years 3–5
3 to 5 states under contract

Illustrative exit in Years 3 to 5

ScenarioStatesEst. Annual Recurring RevenueExit at 8× ARR
Base3 states$8–12M$64–96M
Expansion4 to 5 states$15–25M$120–200M
Government education contracts are recurring and durable, which makes Skyll a strong acquisition target for a larger education or child safety platform. Figures are illustrative and assume per-student pricing consistent with the West Virginia contract. Actual revenue and exit multiples depend on execution, contract terms, and market conditions.
Leadership

A small team that has built big things before.

Three founders run Skyll day to day. Between them, decades of building companies, coaching venture-backed CEOs, and launching brands with the biggest names in sports and entertainment.

Graeme Page

Graeme Page

Founder & CEO

Founded his first viral marketing agency at age 11 and went on to generate more than $19M in revenue with brands like ABC and Fashion Nova. He started Skyll after losing someone to the dangers of social media.

Quinntin Ruiz

Quinntin Ruiz

Co-Founder & COO

Coached more than 25 venture-backed founders at the Mochary Method and advised CEOs at companies including Magic Eden and Keyrock. He runs day-to-day operations and go-to-market.

Marvin Winkler

Marvin Winkler

Co-Founder & Advisor

Founded Winks in partnership with Disney, Warner Bros., MLB, the NFL, and the NBA, and built Body Glove into a global brand. He is a serial founder across media, gaming, and clean energy.

The Offer

Seed Round. $1.5M.

Lobby for New York and California contracts, convert West Virginia from pilot to a paying contract, and build out the content library.

$1,500,000
A focused raise to win the next states and renew West Virginia.

Let's build childhood resilience together.

Ready to learn more? Reach out directly.

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