
Interactive Movie Games that prepare young people for real life before it happens to them. Proven at statewide scale under a government contract. Now expanding state by state.
Cinematic, branching stories that drop players into the situations parents fear most. Players make choices. They watch consequences unfold. The resilience builds because they lived it.
No textbooks. No lectures. Just a character, a situation, and the choices they make next.
Share the photo? Report the stranger? Tell your parents or handle it alone? Every decision branches the narrative.
The story unfolds based on what the player chose. They watch it play out. Then they replay and choose differently.
When the real situation comes, they have already been there. They already know what to do.
"Students have been excited and said this is the best tool they have had to learn about internet safety because it's so much better than having to sit through a class and just someone lecturing them."
This is what it looks like when 240,000 students across an entire state play Movie Games as part of their school day.



Skyll was built from day one for school districts and state mandates. SSO login. Real-time dashboards. District-wide reporting. 30+ page companion guides per title.
The nation's first statewide online safety curriculum. Skyll is a mandatory part of public education across West Virginia.
The biggest near-term prize at 2.42 million students. The groundwork is laid, and this raise funds the focused lobbying to reintroduce legislation and secure Senate sponsorship.
The largest market in the country. A natural next target, with early conversations underway and the same playbook that worked in West Virginia.
West Virginia ran Skyll for two statewide pilot years. That is the proof. The model from here is repeatable: sell to more states as paying buyers. New York and California are the two biggest targets, each many times the size of West Virginia.
Two statewide pilot years across every district. This is the proof that the model works at scale, and the foundation for selling to other states as paying buyers.
The biggest near-term prize at 2.42 million students. The groundwork is already laid. This raise funds the focused lobbying to reintroduce legislation and secure Senate sponsorship.
The largest market in the country. A natural next target, with early conversations already underway and the same playbook that worked in West Virginia.
The model is simple and repeatable. Win a state, prove the outcomes, then use that proof to win the next one. Every new state adds recurring, contracted revenue with almost no new cost to build the product.
| Scenario | States | Est. Annual Recurring Revenue | Exit at 8× ARR |
|---|---|---|---|
| Base | 3 states | $8–12M | $64–96M |
| Expansion | 4 to 5 states | $15–25M | $120–200M |
Three founders run Skyll day to day. Between them, decades of building companies, coaching venture-backed CEOs, and launching brands with the biggest names in sports and entertainment.

Founded his first viral marketing agency at age 11 and went on to generate more than $19M in revenue with brands like ABC and Fashion Nova. He started Skyll after losing someone to the dangers of social media.

Coached more than 25 venture-backed founders at the Mochary Method and advised CEOs at companies including Magic Eden and Keyrock. He runs day-to-day operations and go-to-market.

Founded Winks in partnership with Disney, Warner Bros., MLB, the NFL, and the NBA, and built Body Glove into a global brand. He is a serial founder across media, gaming, and clean energy.
Lobby for New York and California contracts, convert West Virginia from pilot to a paying contract, and build out the content library.
Ready to learn more? Reach out directly.