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Screen time that's good for you

Building the future of childhood resilience.

Interactive Movie Games that prepare young people for real life before it happens to them. Proven at statewide scale. Now opening to families nationwide.

Skyll Movie Games
$6M Seed round at $25M pre-money valuation
240,000 Students already playing under state contract
๐Ÿš— We make people practice driving before they hit the highway.
๐Ÿ”ฅ We run fire drills before there's a fire.
๐Ÿ† Athletes get thousands of reps before the game.
We rehearse risk everywhere else in life. Then your teenager goes online.

And we just hope for the best.

This is what growing up online looks like right now.

1 in 4
Teens report persistent sadness. Depression up 150% in a decade.
1 in 5
Teens have faced sextortion. Most before they graduate high school.
Source: WSAZ โ†—
3 in 4
Exposed to digital dating abuse. Most never told an adult.

Parents feel it. The mood swings. The withdrawal. The anxiety nobody can explain. Kids are growing up inside systems designed to exploit them, and the adults have no idea what to do. The current tools? Parental controls kids bypass in minutes and school curricula nobody wants to sit through.

Movie Games. Building resilience before harm arrives.

Skyll builds cinematic, branching stories that drop players into the situations parents fear most: a sextortion attempt, a grooming conversation, a cyberbullying spiral, a manipulative relationship. Players make choices. They watch consequences unfold. The resilience builds because they lived it.

1
Drop into the story

No textbooks. No lectures. Just a character, a situation, and the choices they make next.

2
Make the hard call

Share the photo? Report the stranger? Tell your parents or handle it alone? Every decision branches the narrative.

3
Live with the outcome

The story unfolds based on what the player chose. They watch it play out. Then they replay and choose differently.

4
Walk away ready

When the real situation comes, they have already been there. They already know what to do.

80%+ of students voluntarily play extra content beyond their assignment. They want more. That rarely happens with school programs.
Movie Game Preview Movie Game Preview Movie Game Preview Movie Game Preview
๐ŸŽฌ
IMAGES LOADING
Skyll Experience Skyll Experience Skyll Experience Skyll Experience
๐ŸŒฑ

The vision is generational.

A future where resilience is a foundation, not a recovery. Where technology protects children before harm ever reaches them.

Not better intervention. Less need for intervention.
Not fighting technology. Building technology that serves young minds.
Not one school at a time. Changing childhood at a systems level.

240,000 students. Real results.

Students in grades 3-12 have played Movie Games. Here is what happened.

240K Students reached
Statewide deployment
96% Recognize scams
Exploitation, sextortion attempts
80%+ Voluntary play
Beyond assigned content
Miss Informed
Grades 6โ€“12
Miss InformedDigital footprints, cyberbullying, consent

An anonymous gossip page controls the halls. When someone starts digging through students' private photos, players navigate tough choices about what to post, who to trust, and what to do when their friends are targeted.

RealmQuest
Grades 3โ€“5
RealmQuestOnline strangers, predators, trust

Everyone at school plays RealmQuest. But strangers with too many compliments and invites that feel wrong make the online world dangerous. When things get weird, your choices matter.

Privacy & Sharing

More careful about posting personal content publicly96%
More likely to report online issues instead of handling alone95%
Less likely to share private photos or personal info88%

Recognizing Danger

Can recognize scams, exploitation, or sextortion attempts96%
More likely to question online profiles or messages92%
Can recognize suspicious or dangerous activities91%

Reporting & Finding Help

Know how to report threats and find help96%
More likely to report dangerous behavior to authorities95%
Aware of resources like Cyber Tipline95%

Behavioral Changes

Think about how their words online affect others93%
More likely to call for help than film an emergency93%
Less likely to meet someone they only know online90%
"Students have been excited and said this is the best tool they have had to learn about internet safety because it's so much better than having to sit through a class and just someone lecturing them."
Michele Blatt West Virginia State Superintendent

Built for classrooms. Proven at scale.

The same Movie Games families subscribe to at home were built from day one for school districts and state mandates. SSO login. Real-time dashboards. District-wide reporting. 30+ page companion guides per title. This is not a consumer product crammed into schools. It is a school product that became a consumer business.

District-wide visibility, zero overhead.

Administrators get a complete picture of engagement and outcomes across every school, with FERPA-compliant reporting built for leadership, not just IT.

  • Multi-school management and deployment scheduling
  • District-wide engagement and completion analytics
  • Compliance reporting for state and board requirements
  • Custom rollout planning with dedicated support
  • Real-time progress across students, teachers, and programs
Skyll administrator dashboard

Assign in one click. Teach without prep.

Teachers deploy Movie Games with no technical setup. Follow-up resources, discussion guides, and classroom progress are built right in.

  • One-click assignment to entire classes or individual students
  • Pre-built lesson plans and discussion frameworks
  • Per-student progress and engagement tracking
  • Classroom leaderboards to drive engagement
  • Parent notification tools and family guides
Skyll teacher portal

A game. That is the point.

Students do not experience a lesson. They experience a story. The interface feels like something they would choose to play, because 80% of them do, even after the required content ends.

  • Cinematic, mobile-first story interface
  • Achievement system and progress milestones
  • Optional bonus episodes and alternate endings
  • Personal reflection prompts built into the story
  • Age-appropriate content from grades 3 through 12
Skyll student game interface

Extend the learning at home.

Parents get real tools to continue the conversation. Family guides turn in-school lessons into household conversations.

  • Downloadable family conversation guides by topic
  • Warning signs to watch for, by age group
  • What your child played and what they learned
  • Resources available in multiple languages
  • Direct school communication tools
Skyll parent resource hub

West Virginia

240,000 students
Active Statewide

The West Virginia Department of Education selected Skyll to deliver the nation's first statewide online safety curriculum. Today, Skyll is a mandatory part of public education across West Virginia.

New York

2,420,000 students
Bill Introduced

Assembly Bill A8947 was introduced with Skyll's involvement from the start. The bill author has endorsed Skyll as the intended delivery partner. Modeled directly on West Virginia's success.

View Bill A8947 โ†—

California

6,000,000 students
Contract Planned

Early legislative conversations underway. The largest state market in the country. West Virginia's proven results provide the template.

๐Ÿ’ก Try the calculator below
School Pricing Model
Graduated per-student pricing that rewards scale. The effective rate blends down as your organization grows.
Base
$5,000
Flat annual minimum
Up to 500 students
Tier 2
$10/student
501 to 2,500 students
Tier 3
$8/student
2,501 to 10,000 students
Tier 4
$6/student
10,001+ students
Try:
200 youth group
800 private school
2,000 small district
5,000 mid-size
15,000 large district
25,000 major metro
Annual Cost
--
Effective Rate
--
blended per student

Now we are taking it direct to families.

Schools proved that kids actually want to play this. Parents proved they desperately want access. Since West Virginia launched, families have been reaching out asking how they can get Skyll at home. We did not have a way to give it to them. Now we do.

๐Ÿ“ž Hundreds of parents have contacted us after seeing Skyll on the news or hearing about it from their kids. This is organic demand we did not create. We just need to capture it.

The core experience

A subscription service where parents and teens sign up, browse an expanding library of interactive stories, and play. Works on any browser. No downloads.

๐Ÿค– AI Chat

Between chapters, players can talk through what happened with an AI guide who knows the story.

โค๏ธ Stories kids love

Written by screenwriters from major studios and bestselling young adult authors. Addictive, gripping plots with educational context woven in. Binge as many stories as you want and build resilience and mental health skills along the way.

app.skyll.us/library
Miss Informed
Miss Informed
6 Episodes
Maplewood: Catfished
Maplewood: Catfished
12 Episodes
Verified
Verified
6 Episodes
The Last Shot
The Last Shot
6 Episodes
Famous Last Post
Famous Last Post
3 Episodes
East of Envy
East of Envy
3 Episodes

Where the AI comes alive.

The iOS app is the next evolution. Not just stories with choices. Conversations with characters. Live dialogue where you speak freely. The line between game and reality blurs.

๐Ÿ’ฌ
Characters that feel real

Between sessions, characters post on their social media. Message them to check in after a difficult chapter. The relationship feels ongoing, not episodic.

Home My List Feed BETA Profile
Continue Watching
Verified
Verified
6 Episodes
Miss Informed
Miss Informed
6 Episodes
The Last Shot
The Last Shot
6 Episodes
New Releases
Famous Last Post
Famous Last Post
6 Episodes
East of Envy
East of Envy
6 Episodes
NYC
NYC
6 Episodes
Home My List Feed BETA Profile
M
Maya Chen 2h
just got another weird DM from that "modeling scout" ๐Ÿ˜’ anyone else getting these?
๐Ÿ’ฌ 12 โค๏ธ 47
J
Jake Torres 5h
thinking about telling coach what really happened at practice. idk if I should tho
๐Ÿ’ฌ 28 โค๏ธ 89
S
Sofia Park 1d
update: finally told my parents about the screenshots. they were way more supportive than I expected ๐Ÿ’œ
๐Ÿ’ฌ 43 โค๏ธ 156

Movie Game Nights

๐Ÿ“บ Included with All Access

The story goes on the biggest screen in the house. Everyone votes on decisions from their phone. Majority rules.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ Up to 6 players
๐Ÿ—ณ๏ธ Vote from any phone
๐Ÿฟ Friday night ready

Difficult conversations families struggle to start. Skyll starts them naturally.

Movie Game Nights background
Tell your parents
Handle it yourself
4 family members voting...
๐Ÿค– AI-Powered Features

AI woven into every moment.

During chapters and after them, AI deepens the experience. Available on web. Goes further on mobile.

๐Ÿ’ฌ

Live Character Dialogue

Speak freely instead of choosing from options. Argue with characters. Find the words to stop a bad decision.

๐Ÿ“ฑ

Character Social Media

Between sessions, characters post updates. The story continues even when you are not playing.

๐ŸŽฏ

Gray Area Exploration

Pre-written choices have to be black and white. AI dialogue lets players explore the messy middle.

Standard
$149/year or $14.99/mo

The complete product. Every core story, every episode, three choices at every decision point. No one on Standard should feel like they are using a limited version.

  • Full story library on web and iOS
  • Basic avatar customization
  • Post-chapter AI conversations
  • Parent dashboard with progress tracking
For Superfans
All Access
$249/year

Everything in Standard, plus more story. More content means more opportunities to learn and build resilience.

  • Movie Game Nights on Apple TV
  • Alternate POV scenes, character backstories, extended endings
  • Spin-off stories following secondary characters
  • Seasonal exclusives and intensive topic stories
  • Premium avatars and early access to new titles

Two engines. One flywheel.

Schools create demand. Families capture that demand at scale. Each feeds the other.

$0 Customer acquisition cost via school pipeline
The Enterprise โ†’ Consumer Funnel
๐Ÿซ
School Deploys
State mandate or district contract
240K students
๐ŸŽฎ
Student Plays
Completes Movie Game in class, ends with Season 1
80%+ play more
๐Ÿ”ฅ
Wants More
Season 2, spin-offs, new stories
Consumer-only
๐Ÿ’ณ
Family Subscribes
$0 acquisition cost
$149โ€“$249/yr
WV Year 2 conversion at 5%: 12,000 subscriptions at $0 CAC
Consumer Subscriptions

Parents are terrified and searching

Sextortion. Predators. Cyberbullying. Social media depression. The news cycle never lets parents forget. Skyll converts fear into action: screen time that actually prepares your kid for what is out there. The 240,000-student outcome data makes the buying decision easy.

$149โ€“$249 Annual subscription per family
Priced with interactive fiction apps: Episode ($14.99/mo) ยท Chapters ($14.99/mo) ยท Choices ($14.99/mo)

Teens do not know it is educational

The ads show gameplay clips, dramatic story moments, the feeling of being the main character. No mention of the word "educational." The tone matches TikTok and Instagram. The learning happens once they are inside.

67% Projected annual plan mix

Upgrades built into the content

Standard subscribers see locked content everywhere: alternate endings, bonus episodes, spin-offs, seasonal drops. They finish Season 1 and Season 2 is All Access only. Every piece of bonus content makes Standard feel like the trailer.

$249/yr All Access tier

Retail at the point of sale

Liquipel sells phone accessories, chargers, and power banks in 739 Russell Cellular/Verizon stores. Every package includes a QR code for Skyll. Parents buying their kid's first phone case see the offer at the exact right moment.

The Verizon pilot is the starting point, not the ceiling. Liquipel ships ~50 million units per year across Walmart, Target, and major chains. If the pilot performs, the QR sticker program extends to their full retail network.

Verizon
Liquipel

Interactive fiction is a proven format. Skyll makes it useful.

Apps like Netflix Stories, Episode, and Choices have hundreds of millions of downloads. Players spend hours making decisions inside story worlds. Skyll applies that same model to build real skills.

Netflix Stories
Cinematic, choice-driven storytelling that keeps players engaged for hours
+
Duolingo
Habit-forming learning
Calm
Mental wellness tools
=
Applied interactive fiction

Why choices stick and lectures don't

๐Ÿง 

Active learning, not passive watching

Making decisions forces the brain to retrieve knowledge and apply it, strengthening memory and judgment.

๐Ÿ’ก

Consequences create emotional weight

Watching a bad outcome play out makes the lesson stick in ways lectures never do.

๐Ÿ”

Repetition without boredom

Players replay stories to explore different endings, reinforcing the decision framework each time.

Competitive Advantages

Other apps tell interactive stories. Skyll has the data, the distribution, and the outcomes to prove they actually change behavior.

  • 240K students of real gameplay data improving every story we build
  • $0 customer acquisition through the school distribution pipeline
  • 90%+ behavioral change outcomes measured in early programs

Path to profitability: 18 months.

Q2 2027 EBITDA positive
$4.9M Year 2 gross revenue (2027)
$22.3M Year 3 gross revenue (2028)
$91.3M Year 5 gross revenue (2030)
MetricY1 (2026)Y2 (2027)Y3 (2028)Y4 (2029)Y5 (2030)
Active Subscribers10,04841,884175,175390,292570,202
Consumer Web Revenue$636K$3.8M$11.8M$27.6M$52.9M
Consumer iOS Revenue$0$808K$10.0M$27.0M$36.5M
School Revenue$51K$217K$481K$1.2M$1.9M
Gross Revenue$687K$4.9M$22.3M$55.7M$91.3M
Net Revenue$670K$4.6M$19.9M$49.4M$82.2M
EBITDA($1.6M)$872K$6.1M$22.6M$46.5M

Years 3โ€“5 include a projected $12M Series A raise in Q4 2027 with funds deployed to customer acquisition strategy.

Gross Revenue Growth (Years 1โ€“5)
$687K
Y1
$4.9M
Y2
$22.3M
Y3
$55.7M
Y4
$91.3M
Y5

Investor Returns at 15x Revenue

YearGross Revenue15x Revenue ValuationReturn Multiple
Year 2 (2027)$4.9M$73M2.4x
Year 3 (2028)$22.3M$335M10.8x
Year 4 (2029)$55.7M$836M27.0x
Year 5 (2030)$91.3M$1.37B44.2x

15x revenue is a possible multiple for high-growth consumer subscription businesses with enterprise revenue. Return multiples calculated on $31M post-money valuation. Actual outcomes will vary based on execution, market conditions, and dilution from future rounds. These projections are illustrative, not guaranteed.

The people building this.

Advisors

U.S. Sen. Jim Justice Asm. Rebecca Seawright Sheriff Mike Brown

Partners

Skyll team at Nitro High School
๐Ÿ“ธ
Team at Nitro High School โ€” photo coming soon

The Skyll team at Nitro High School, West Virginia โ€” the first school to roll out Movie Games statewide.

Seed Round. $6M.

Building the consumer platform on top of a product that already works, with 240,000 users under government contract.

$6,000,000
$25M pre-money ยท $31M post-money ยท $0.258/share

18-month runway through profitability.

18-Month Use of Funds

Marketing & Advertising
$1.36M (26.04%)
Content and Platform Development
$1.30M (24.93%)
Salaries & Wages
$884K (16.96%)
Platform Support
$727K (13.95%)
Deferred Expenses
$562K (10.78%)
Infrastructure & Scale Costs
$194K (3.72%)
Variable Costs
$126K (2.42%)
Legal & Professional Services
$63K (1.21%)

Coverage of Skyll

Due Diligence Materials

Everything you need to evaluate the opportunity.

Get in Touch

Ready to learn more? Reach out directly.