Interactive Movie Games that prepare young people for real life before it happens to them. Proven at statewide scale. Now opening to families nationwide.
Parents feel it. The mood swings. The withdrawal. The anxiety nobody can explain. Kids are growing up inside systems designed to exploit them, and the adults have no idea what to do. The current tools? Parental controls kids bypass in minutes and school curricula nobody wants to sit through.
Skyll builds cinematic, branching stories that drop players into the situations parents fear most: a sextortion attempt, a grooming conversation, a cyberbullying spiral, a manipulative relationship. Players make choices. They watch consequences unfold. The resilience builds because they lived it.
No textbooks. No lectures. Just a character, a situation, and the choices they make next.
Share the photo? Report the stranger? Tell your parents or handle it alone? Every decision branches the narrative.
The story unfolds based on what the player chose. They watch it play out. Then they replay and choose differently.
When the real situation comes, they have already been there. They already know what to do.
A future where resilience is a foundation, not a recovery. Where technology protects children before harm ever reaches them.
Students in grades 3-12 have played Movie Games. Here is what happened.
An anonymous gossip page controls the halls. When someone starts digging through students' private photos, players navigate tough choices about what to post, who to trust, and what to do when their friends are targeted.
Everyone at school plays RealmQuest. But strangers with too many compliments and invites that feel wrong make the online world dangerous. When things get weird, your choices matter.
"Students have been excited and said this is the best tool they have had to learn about internet safety because it's so much better than having to sit through a class and just someone lecturing them."
The same Movie Games families subscribe to at home were built from day one for school districts and state mandates. SSO login. Real-time dashboards. District-wide reporting. 30+ page companion guides per title. This is not a consumer product crammed into schools. It is a school product that became a consumer business.
Administrators get a complete picture of engagement and outcomes across every school, with FERPA-compliant reporting built for leadership, not just IT.
Teachers deploy Movie Games with no technical setup. Follow-up resources, discussion guides, and classroom progress are built right in.
Students do not experience a lesson. They experience a story. The interface feels like something they would choose to play, because 80% of them do, even after the required content ends.
Parents get real tools to continue the conversation. Family guides turn in-school lessons into household conversations.
The West Virginia Department of Education selected Skyll to deliver the nation's first statewide online safety curriculum. Today, Skyll is a mandatory part of public education across West Virginia.
Assembly Bill A8947 was introduced with Skyll's involvement from the start. The bill author has endorsed Skyll as the intended delivery partner. Modeled directly on West Virginia's success.
View Bill A8947 โEarly legislative conversations underway. The largest state market in the country. West Virginia's proven results provide the template.
Schools proved that kids actually want to play this. Parents proved they desperately want access. Since West Virginia launched, families have been reaching out asking how they can get Skyll at home. We did not have a way to give it to them. Now we do.
A subscription service where parents and teens sign up, browse an expanding library of interactive stories, and play. Works on any browser. No downloads.
Between chapters, players can talk through what happened with an AI guide who knows the story.
Written by screenwriters from major studios and bestselling young adult authors. Addictive, gripping plots with educational context woven in. Binge as many stories as you want and build resilience and mental health skills along the way.






The iOS app is the next evolution. Not just stories with choices. Conversations with characters. Live dialogue where you speak freely. The line between game and reality blurs.
Between sessions, characters post on their social media. Message them to check in after a difficult chapter. The relationship feels ongoing, not episodic.






M
J
SThe story goes on the biggest screen in the house. Everyone votes on decisions from their phone. Majority rules.
Difficult conversations families struggle to start. Skyll starts them naturally.
During chapters and after them, AI deepens the experience. Available on web. Goes further on mobile.
Speak freely instead of choosing from options. Argue with characters. Find the words to stop a bad decision.
Between sessions, characters post updates. The story continues even when you are not playing.
Pre-written choices have to be black and white. AI dialogue lets players explore the messy middle.
The complete product. Every core story, every episode, three choices at every decision point. No one on Standard should feel like they are using a limited version.
Everything in Standard, plus more story. More content means more opportunities to learn and build resilience.
Schools create demand. Families capture that demand at scale. Each feeds the other.
Sextortion. Predators. Cyberbullying. Social media depression. The news cycle never lets parents forget. Skyll converts fear into action: screen time that actually prepares your kid for what is out there. The 240,000-student outcome data makes the buying decision easy.
The ads show gameplay clips, dramatic story moments, the feeling of being the main character. No mention of the word "educational." The tone matches TikTok and Instagram. The learning happens once they are inside.
Standard subscribers see locked content everywhere: alternate endings, bonus episodes, spin-offs, seasonal drops. They finish Season 1 and Season 2 is All Access only. Every piece of bonus content makes Standard feel like the trailer.
Liquipel sells phone accessories, chargers, and power banks in 739 Russell Cellular/Verizon stores. Every package includes a QR code for Skyll. Parents buying their kid's first phone case see the offer at the exact right moment.
The Verizon pilot is the starting point, not the ceiling. Liquipel ships ~50 million units per year across Walmart, Target, and major chains. If the pilot performs, the QR sticker program extends to their full retail network.
Apps like Netflix Stories, Episode, and Choices have hundreds of millions of downloads. Players spend hours making decisions inside story worlds. Skyll applies that same model to build real skills.
Making decisions forces the brain to retrieve knowledge and apply it, strengthening memory and judgment.
Watching a bad outcome play out makes the lesson stick in ways lectures never do.
Players replay stories to explore different endings, reinforcing the decision framework each time.
Other apps tell interactive stories. Skyll has the data, the distribution, and the outcomes to prove they actually change behavior.
| Metric | Y1 (2026) | Y2 (2027) | Y3 (2028) | Y4 (2029) | Y5 (2030) |
|---|---|---|---|---|---|
| Active Subscribers | 10,048 | 41,884 | 175,175 | 390,292 | 570,202 |
| Consumer Web Revenue | $636K | $3.8M | $11.8M | $27.6M | $52.9M |
| Consumer iOS Revenue | $0 | $808K | $10.0M | $27.0M | $36.5M |
| School Revenue | $51K | $217K | $481K | $1.2M | $1.9M |
| Gross Revenue | $687K | $4.9M | $22.3M | $55.7M | $91.3M |
| Net Revenue | $670K | $4.6M | $19.9M | $49.4M | $82.2M |
| EBITDA | ($1.6M) | $872K | $6.1M | $22.6M | $46.5M |
Years 3โ5 include a projected $12M Series A raise in Q4 2027 with funds deployed to customer acquisition strategy.
| Year | Gross Revenue | 15x Revenue Valuation | Return Multiple |
|---|---|---|---|
| Year 2 (2027) | $4.9M | $73M | 2.4x |
| Year 3 (2028) | $22.3M | $335M | 10.8x |
| Year 4 (2029) | $55.7M | $836M | 27.0x |
| Year 5 (2030) | $91.3M | $1.37B | 44.2x |
15x revenue is a possible multiple for high-growth consumer subscription businesses with enterprise revenue. Return multiples calculated on $31M post-money valuation. Actual outcomes will vary based on execution, market conditions, and dilution from future rounds. These projections are illustrative, not guaranteed.
The Skyll team at Nitro High School, West Virginia โ the first school to roll out Movie Games statewide.
Building the consumer platform on top of a product that already works, with 240,000 users under government contract.
18-month runway through profitability.
Everything you need to evaluate the opportunity.
Ready to learn more? Reach out directly.